Textures
Textures
UV Layout
UV Layout
For this project, I focused on a topological and texturing study of a bench vise. My goal was to create a clean, efficient mesh suitable for a subdivision workflow, with particular attention paid to mechanical accuracy and hard-surface modeling techniques.
I modeled the base structure in Blender, ensuring proper edge flow and clean geometry for deformation and shading. The detailing process involved precise beveling and sculpting to achieve a high level of surface realism without overloading the geometry. I used Quixel Mixer for texture creation, experimenting with materials like worn metal, rust, and paint chipping to create a used, industrial look.
This project also served as a deep dive into UV mapping and texel density, where I aimed for optimized texture resolution without sacrificing detail. It was a valuable exercise in both realism and technical discipline, and it greatly strengthened my understanding of hard-surface modeling and texture workflow.

Back to Top