







For this project, I designed and modeled a custom set of low-poly chess pieces inspired by League of Legends characters. Using Blender, I focused on translating the essence of each character into simplified yet recognizable forms, maintaining an optimal balance between low-poly aesthetics and character identity.
The texturing process was done in within Blender, where I applied simple colors to enhance the stylized look. I used Blender’s Eevee renderer to experiment with lighting and presentation, ensuring the models retained a clean and readable silhouette while staying true to the League of Legends art style.
This was a commissioned from a friend of mine, and it was a really fun project to tackle. The most difficult thing for me when it comes to making low-poly models is how to get the form and keep proper topology under a certain triangle count. But, with some patience and a lot of coffee, you can get some nice results.