UV Layout
UV Layout
For this project, I created a game-ready car model, focusing on clean topology and optimized geometry. The design was inspired by modern sports cars and the recent influx of AI, and I aimed to balance visual detail with performance efficiency for real-time applications.
I began by blocking out the form in Blender, carefully refining the silhouette and panel lines to match real-world references. Throughout the modeling process, I maintained an efficient polycount and ensured all elements were properly UV-unwrapped with minimal stretching.
This project helped me develop a deeper understanding of vehicle design, game asset optimization, and the importance of detail in hard-surface workflows for real-time rendering.
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