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For this project, I was responsible for sculpting a detailed bust of an old man, focusing on realistic facial anatomy, wrinkles, and skin texture. I crafted the form using ZBrush, ensuring a strong balance between structure and fine detail.
I utilized ArnoldĀ for rendering, experimenting with lighting setups and texture adjustments to enhance realism. This project allowed me to refine my sculpting techniques and better understand skin detailing and character expression.
This study, in particular, was my first project within ZBrush, I had many challenges from learning the software alone, but the hardest was sculpting the finest of details. As an avid illustrator, I understand anatomy, but translating that to 3D was the biggest challenge.